Playable builds scored with the four-pillar rubric.
Highest artifact score95.5
GPT-6 Astra at $4.95.
Best under $191.2
GPT 6.1 Sol at $0.75.
Human feedback0
No corrections or steering during a run.
Efficiency
Game-Bench Index vs Cost
Compare benchmark score against run cost in USD. All 28 ranked games appear here.
Higher is better on the Y-axis. The visible score scale starts at 30 to make model differences easier to read; cost uses a log scale. The dashed line is the Pareto frontier: nothing on the chart is both cheaper and better than a run on it, so it traces the best value at each budget.
Leaderboard
Click any column header to sort. Scores are out of 100; final score is weighted.
Every model receives the same game brief, same constraints, and same anti-drift guardrails.
02
Clean workspace
No memory, previous builds, project context, or hidden examples. The run starts from zero.
03
One shot
The model plans, builds, tests, and delivers without iterative human steering.
04
Playable result
The output is judged on whether it loads, plays, communicates its rules, and feels worth trying.
Score method
Public scores expose four use-case pillars. Gameplay blends design, fun, and onboarding.
Adherence is prompt-following fidelity. Engineering combines cross-platform support, implementation quality, and QA.
Art combines visual art, UI/UX, and audio. Final score = Gameplay 45, Adherence 15, Engineering 25, Art 15.
What this measures
Builder capability under a real artifact constraint
Game Bench asks models for a complete game: input handling, state,
rendering, tutorial clarity, play feel, failure states, and enough polish
that a human can actually evaluate it. The idea is to test how models working
at tasks closer to real life usage, not just coding exercises.
Reproducibility
Full frozen prompt
Read the exact prompt every model received: same game brief, same constraints,
same one-shot mandate, same mobile and playtest requirements.
I’m Head of Product at Tela, where we help large companies put AI to work in their core operations. This means interacting and testing with many models and understanding which is the best at what job.
Game Bench is my personal project to test models in public in a fun way that is dear to me: what are the best models for making games?